
- #Jpexs free flash decompiler playerglobal swc how to
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- #Jpexs free flash decompiler playerglobal swc free
So that the most used identifiers would be renamed to 1 or 2 symbol long strings, less often used ones to 3 symbols (once ASCII range runs out for 1/2 char-long identifiers), then 4… such does well for both obfuscation (since it’s not a lot of help knowing that something is used often, if it’s named with random symbols) and compacting (since identifiers become shorter this way… though it’s probably not that much impact for AS3). It could be a useful option to add an extra identifier obfuscation option being renaming identifiers to random stuff, but with number of occurrences kept in mind.
#Jpexs free flash decompiler playerglobal swc how to
To be honest, I’m not sure how to fix this from AS3 side, but thought that I’d inform of this anyway.Ģ. HaxeNME ones, which get that from preloader automatically), “everything is horrible” in terms of them leaking out of preview area, not being removed upon loading new SWF, overlapping UI elements, and otherwise behaving inappropriately. For SWFs that add their children to Stage directly (e.g. Nice small tool, adds well to Closure/YUI/similar for projects with multi-target output.ġ. I can’t really fix them all, but if you send me your stuff I might try. One last warning: there will be invalid SWFs, and there will be bugs. Monitor all your Websites, SSL Certificates, and Domains from one console and get instant notifications on any issues.
#Jpexs free flash decompiler playerglobal swc free
Did the same for apache flex then, but not sure if that’s useful – so that checkbox is off by default. Adobe Flex VS JPEXS Free Flash Decompiler Compare Adobe Flex VS JPEXS Free Flash Decompiler and see what are their differences. You don’t want to rename stuff like beginBitmapFill, so I parsed playerglobal.swc v11.6 and made a checkbox to ignore all those identifiers. You can send me those, if you want, but I may not be able to fix that after all.
#Jpexs free flash decompiler playerglobal swc code
Note that neither as3commons parser nor my wrapper code are perfect, so it will fail for some SWFs. The obfuscator runs your SWF through as3commons parser and collects all identifiers then you can remove identifiers that you don’t want to replace. You no longer have to manually type identifiers that you want to replace.

I might write another post on subject, if there is enough interest. Much faster! New version still goes same old “replace the string everywhere in SWF” way, but it uses special charcode tree to replace all identifiers in single pass.
#Jpexs free flash decompiler playerglobal swc update
Guess what – it’s update time! Behold brand new free SWF obfuscator version 2 :) So, what’s new? Neverless, my three years old “proof of concept” SWF obfuscator post remains one of the most visited posts of this blog. The game balance should be unchanged, since Bloons don't interact, and towers are updated later.These days AS3 devs are all moving to AIR, so I am not sure how many of them still feel like they need to protect SWF bytecode.

Previously, it slowed to a crawl by round 30. On my 2010 MacBook, this allows for 60 FPS well into freeplay mode. Change PackageInternalNs to PackageNamespace in the function's P-code's first line. It's also necessary to make Update() public so BloonsTD can call it. Once again, editing the AS3 will cause corruption, so delete the call via P-code. Rename the ofsXXXX labels in the pasted P-code, or they might collide with existing ones.įind Bloon's constructor and click the addEventListener() call. The easiest solution is to make the change in AS3, copy the equivalent P-code (everything from pushbyte 0 to the first ifgt), reload the SWF, and then re-insert the P-code. Writing P-code (Flash assembly language) is difficult. However, FFDec's direct AS3 editor will corrupt this script upon saving. Open the decrypted SWF, navigate to the BloonsTD class, find the EnterFrame() function, and insert the following code at the start:įor(var i=0 >i i++) Running the game should now prompt you to save a decrypted SWF. Regarding the playerglobal. Open the SWF in FFDec and find the mochicrypt.Preloader script.Īdd import near the top.Īdd new FileReference().save(data) at the end of the finish() function. Flash Player debug downloads, from which a standalone Flash Player and playerglobal.swc can be acquired.

